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- on mouseDown
- global gSystemVolumeLevel
- set spriteNumber to the clickOn
- set buttonPressed to the name of member the memberNum of sprite spriteNumber
- set the memberNum of sprite spriteNumber to member (buttonPressed & "down")
- updateStage()
- repeat while the mouseDown = 1
- if rollOver(spriteNumber) = 0 then
- set the memberNum of sprite spriteNumber to member buttonPressed
- else
- set the memberNum of sprite spriteNumber to member (buttonPressed & "down")
- end if
- updateStage()
- end repeat
- set the memberNum of sprite spriteNumber to member buttonPressed
- updateStage()
- if rollOver(spriteNumber) = 1 then
- case buttonPressed of
- "exit":
- set the soundLevel to integer(gSystemVolumeLevel / 36.42000000000000171)
- go("Return")
- "test":
- set the soundLevel to integer(gSystemVolumeLevel / 36.42000000000000171)
- set the volume of sound 2 to 255
- puppetSound(2, "button sound")
- end case
- end if
- end
-